Simple 3D Bedroom Asset Pack Set 1
A downloadable asset pack
Description
This pack contains a number of textured bedroom models that can be used for your projects. These models have been created with an anime/toon art style in mind. This pack also includes a small number of modular pieces which can be mixed around to create different items.
For easier imports into your own Blender file, consider setting the Blender file named "Bedroom_Set_01_Models" as an Asset Library via Preferences->File Paths->Asset Libraries->Plus Icon->Select folder file is in.
If textures are missing inside Blender, go to File->External Data->Find Missing Files->Select folder textures are in.
Models were created in Blender 4.4.3.
Unity version used to export custom package is 6000.0.43f1 URP.
Features
- Source files for all models (.Blend etc.)
- FBX files and textures of all models:
- Main Models:
- 1x Bed
- 3x Chairs
- 2x Cupboards
- 2x Tables
- 5x Thick Books (different colored)
- 2x Cups
- 1x Lamp
- 1x TV
- 2x Bins
- 1x Carpet
- 1x Pencil
- 1x Paper
- 3x Wall Pieces (Normal, With Window, With Door Slot)
- 1x Floor
- 1x Ceiling
- Modular Models:
- 2x Chair Head Rest
- 3x Chair Legs
- 2x Chair Seat
- 1x Head Rest Rod
- 1x Leg Stopper
- 1x Cupboard Back Panel
- 2x Cupboard Side Panel
- 2x Shelf
- 1x Bed Frame
- 1x Bed Frame Back Panel
- 1x Blanket
- 1x Mattress
- 1x Pillow
- 2x Table Surface
- 2x Table Leg
- Main Models:
Feedback
Please consider leaving a rating and any comments, feedback, issues and requests.
Updated | 11 days ago |
Status | Released |
Category | Assets |
Author | Dread Pixel |
Made with | Unity, Blender |
Tags | Asset Pack |
Asset license | Creative Commons Zero v1.0 Universal |
Download
Click download now to get access to the following files:
Development log
- Added floor, walls, ceiling and a few extra items12 days ago
- Added Unity Package44 days ago
Comments
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First you made some weapons and now these bedroom assets. Are you planning a bedroom brawl with sleep paralysis demons.
Thanks for making them free
Could be a fun idea for a game. But in terms of the shift in asset types, its mostly based on what game I'm working on at that time and for general practice.